#Battlefield 2 maps mod night mods#No other mods required to run this mod!īecause this is not a mod for BFheroes and is a mod for BF1942 (an older game engine which BF2/BF2142/BFheroes are based off from), I put it here instead of the modding section.Why i remodified this map again? Because i know the map "Night Flight bf2" could not work well in others' computers. Last version of Punkbuster for online playģ. New sound effects for this weapon also ported over.Ģ. Ported M249 and PKM as stationary weapons for the LCVP and the gunner position of the tanks. (LCVPs will NOT be available in singleplayer!)Ģ0. Added LCVP as transport boats in CTF/TDM/Conquest modes for Wicked Wake. Fixed missing child object CTD on new soldier templates for Midnight Mayhem.ġ9. Added updated CTF game-mode sound effects for capture flag events.ġ8. Added custom made ice mesh to have part of the water frozen over for a unique gameplay element.ġ7. Added Winter conversion of Perilous Port. New boat vehicles will now have cannons mounted on a modified mesh copied from the AA stationary weapon.ġ6. Added new CTF Flags and flagbase from new BFH CTF mode recently added to the real game.ġ5. Will be randomized in manner similar to customization items.ġ4. Added alternate uniform colors for body and legs. This will allow me to turn on water layer scrolling and it adds more definition to the water without losing the cartoony look of the water. Added some small random pixal noise to the watertemp texture and saved it as two different textures. Flags on fishing boat vehicle (for Royal team only) have been animated to sway in the wind.ġ2. A converted LVCP (skins courtasy of Christhian from GFMod dev team) for small transport and a converted version of the boats from Perilous Port for use as mobile base spawns.ġ1. Added new boat vehicles for both teams on Wicked Wake. Redid lightcone mesh of the lighthouse on night maps.ġ0. Major retweak of damage system for all weapons.ĩ. Level thumbnails regenerated for all maps to account for this change.Ĩ. Re-sized level thumbnail frame and level thumbnail. Now uses DDS format lightmaps with better lighting to look more like BFH.ħ. Added invisible weapon to Soccer Ball widget that will allow players to "kick" the ball by right clicking while aiming at it (with the Soccer Ball widget equipped that is).Ħ. Added new ambient sound effects for Wicked Wake and Royal Rumble.ĥ. (for use in Wicked Wake and possible future maps)Ĥ. Added new maps: Wicked Wake and Perilous Port.ģ. Added new winter ambiance to non night winter maps.Ģ. Many other things to long to fit in this post.ġ. Need someone good in vertex skinning to help me on this before I can get the soldier meshes working.ĩ. Features a modified HUD to look like the real game and sound effects too!ħ. #Battlefield 2 maps mod night free#All weapons and items found in this mod are free and do not require purchase of any kind!Ħ. Features TurboJet and RippinRocket customization items for jetpack kits on Midnight Mayham. Something that hasn't been done in the real game due to lazy EA devs.Īnyways here are some of my videos that show the development of this mod:Ĥ. #Battlefield 2 maps mod night windows#My nightmaps also have advanced lighting like windows and streetlights casting light onto other objects. Now the mod has 10 maps including the newest one Midnight Mayham. Well this mod is for you! I started work on this mod in December of last year and a few months back had finished the first vehicle map. Ever wanted to play BFheroes in first person? Ever wanted to free your self from the shackles of EA's tyranny?
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